Zalgus is a Mage that dominates the late game with his incredible damage.
Passive & Abilities
Zalgus is a Pure Shaper which means he has no resource to manage.
Tip: Because he has no resource to manage his cooldowns are higher to compensate.
Zalgus’ Q is Chains of Fate and it is a long-range skill-shot that deals a moderate amount of damage. Every target hit is rooted for a long duration and releases lesser chains that link to other nearby enemies. When one linked target is hurt, the damage is shared by the other linked enemies based on how many enemies are linked together.
Tip: This ability sets up Zalgus to more easily hit Great Rift and Final Chapter. When you aren’t trying to be intentionally aggressive, keep this ability off of cooldown to root incoming enemies.
Zalgus’ W is Burden of Knowledge and it has a passive and active aspect. Passively Zalgus’ basic attacks fire a second shot that deals a small amount of damage. After a moderate time, Zalgus’ next basic attack against an enemy Shaper will slow them by a large amount. The active aspect reveals all enemies in a large cone for a short duration.
Tip: This ability allows Zalgus to last-hit more effectively in lane and landing the empowered slow can make it easier to land Chains of Fate.
Zalgus’ E is Great Rift which summons an astrological portent at a target location that erupts with light after a short delay dealing a moderate amount of damage to nearby enemies.
Tip: The delay is shorter than the duration of the leveled-up root from Chains of Fate. If you quickly cast Great Rift after they are rooted, you are almost guaranteed to hit.
Zalgus’ R is Final Chapter which is a very long-range skill-shot that deals a massive amount of damage. If an enemy dies from Final Chapter, Zalgus may recast it for a short time.
Tip: Chaining together Final Chapters if the entire enemy team is low allow for a ridiculous amount of damage. Be careful, because Final Chapter can be blocked by another enemy Shaper. Make sure you have a clear shot before taking it.
Strategy & Tactics
Last hitting is much easier with Burden of Knowledge. When you and your lane partner or Jungler are not going aggressive, it is best to save Chains of Fate to root any incoming ganks or aggression from the enemy team. If you have good vision and know the enemy Jungler wont be ganking, look to hit the enemy with Chains of Fate and follow up with a quick Great Rift to take advantage of the root.
As teamfights start, your job is to stay safe and look for picks. If an enemy is out of position, try and hit him with Chains of Fate and Great Rift. If you team engages, look to land Chains of Fate on as many enemies as possible to allow you to spread your damage to as many targets as possible. A good Chains of Fate can wreck an enemy team.
If the enemies try and dive you, a well placed Chains of Fate will stop them in their tracks and allow for enough return damage to send them running. Save your Final Chapter to either pick off a low enemy or as part of a full combo that you think will kill the enemy. Getting the reset significantly increases your damage output in a fight.
Once you start defending or assaulting the Guardian, your job is basically the same as in an average teamfight. If you are assaulting the enemy Guardian, look to take out whoever has the best wave-clear and the most Crowd Control. While defending your Guardian, look to take out whoever has the strongest basic attacks.
Your Great Rift pushes waves quite quickly and can help defend your guardian if the enemies are pushing in. Attacking the enemy Cores are always a good idea, but look for opportunities to unload your combo into enemies to give your team the advantage.
Zalgus’ late-game and teamfight damage is nearly unparalleled. Linking an entire enemy team with Chains of Fate can cause enormous team-wide damage and allow Zalgus the opportunity he needs to secure several kills with his Final Chapter.
For more information on Zalgus, visit his Archive.
For a Skill order and Item Build suggestion, visit his Shaper Quick Guide.